Guizang packs an AI-assisted fantasy game into 33MB

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Wusuo Shanmen has a public demo and a human feedback loop.

Guizang has published Wusuo Shanmen, a browser-based 3D fantasy combat demo. He says its self-contained HTML version, including assets, is about 33MB. Demo: https://op7418.github.io/guizang-game-skill/

He credits Fable 5.2 with production using Jimeng and Tripo assets. He reports seven playtest rounds and feedback, and generated the soundtrack in Suno himself: human-AI collaboration.

He reports roughly six hours and 450 million tokens, including Opus 5.5 tests. Total spending was not disclosed. These figures have not been independently audited.

The interesting combination is assets, code and human judgment. It does not establish that AI can independently ship a commercial game. Current playability remains independently unverified.

Source timing: the author’s article shows November 12, 2026, without a time or time zone, preventing an exact Beijing/Eastern conversion. The repository README commit was November 12, 01:57 Beijing / November 11, 12:57 PM EST, not necessarily the game’s launch. The demo gives no publication date.

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Guizang packs an AI-assisted fantasy game into 33MB|iHolyShit